Session 01 — The Convergence
Part One: Two Men Running
The session opens not with a gathering, but with a chase — two separate chases, intercut between each other. Pierre is somewhere in the city. Lee is somewhere in the city. Neither knows the other exists. Both are about to end up in the same harbor.
Pierre's Night
Pierre is a French-Canadian in Boston — already operating with one strike against him before the night starts. He's watching the Red Sox game at a bar when the television flickers: a pulse of green, gone almost before it registers. Something wrong in the signal. He doesn't think about it because there's more immediately wrong: someone has put their hands on Trudy.
Trudy is Pierre's motorcycle. This is not a small thing. The Diablos Red Saints — a local crew with waterfront territory and a standing dislike of people who are not from here — have arrived in force, and they want Pierre specifically. He runs. He's fast, he's smart, he knows these streets. None of it helps for long.
Lee's Night
Cut to Lee. A flop house room in a part of Boston that doesn't show up on tourist maps. Lee is from Baltimore, which he's been careful not to mention. He goes by a name that isn't his name — when pressed, he'll give Everett. He hears motorcycles from the window. Several. He goes out the back.
The Diablos Red Saints box him in on a rooftop. A crowbar meets the back of his head. Lee goes down.
The Pier: Diego, the Chain, and the Spit
Both men come to at the same place: chained to Trudy on a pier over Boston Harbor. The chain runs through the motorcycle's frame and around both of them.
The man in charge is Diego — a senior figure in the Diablos Red Saints, calm, practiced at this kind of speech. He explains, without unnecessary detail, that Pierre and Lee have been categorized as problems and that the solution involves the harbor.
Pierre listens to this for approximately as long as he can stand. Then he spits in Diego's face.
Diego wipes his face. His expression doesn't change. He gives the signal.
Going Over
Before Diego's men finish positioning — Trudy revs. No one's touching her. The engine turns over on its own, low and purposeful, and the motorcycle begins to move. Diego has stepped into the loop of the chain. Lee and Pierre see this at the same moment. Without speaking, they each grab a section of chain and pull. The loop tightens around Diego's leg. He goes over the edge with them.
All three go into Boston Harbor.
The Voice in the Water
The water is dark and cold and the chain is still connecting them to Trudy, who is sinking. Something speaks to Pierre — not metaphorically. A voice, ancient in the way the Atlantic is ancient: not old in years but old in mass, in pressure, in the weight of everything it has held.
"You are not finished. Swim for me, Pierre. Serve my tides and I will let you breathe."
— The Harbor
Pierre's response, delivered in the privacy of his own head with zero hesitation:
"Never, dammit. Let me get back at those motherfuckers."
— Pierre
Lee hears it too, muffled and sideways. His response is summarized as: no thank you.
Trudy's engine — still running, underwater — drags them along the harbor bottom. They are deposited on the rocks of a shore, alive. Diego is not with them.
Diego went into the harbor when the chain wrapped his leg. He did not come out. The Diablos Red Saints crew on the pier saw three people go in. Nobody has seen Diego come out.
Trudy, Transformed
Trudy is standing on the rocks when they crawl out. Engine idling. Watching them. The chrome has shifted to something pearlescent, the bodywork carrying faint motifs of seashells and octopus tentacles — as if the harbor has left its mark on her. She is looking at Pierre with something that, if you squint, looks like expectation.
Pierre approaches. She lets him. Lee introduces himself as Everett — not his real name, and everyone will eventually understand this. Lee calls Trudy "croissant." Trudy revs angrily. Lee does not apologize.
From somewhere not too far away: the sound of skates on ice. Nobody is skating. They are on a rocky shore of an island in the harbor.
Part Two: The Enforcer at the Edge of the Ice
The Suspension
Jacques was traded from the Montreal Canadiens to the Bruins — a trade carrying cultural weight that cannot be overstated. He played one game. In it, a player attacked Cam Neely. Jacques responded. The player survived. Jacques is suspended pending review.
His hotel suite is too quiet. Boston is losing tonight somewhere, and the grief of it moves through the city like weather. Jacques walks to the waterfront.
The Harbor Asks
At the pier edge, ice forms — not randomly, not from cold air, but in deliberate patterns. It crystallizes with intention. Jacques watches it and understands, before his brain catches up, that this is not natural ice.
The harbor speaks to him through it:
"Guardian. Will you stand watch?"
— The Harbor
Jacques does not overthink yes or no questions.
"I said yes. Yes, why not?"
— Jacques
Ice skates form from the harbor ice around his feet. A path of crystallized harbor extends toward Spectacle Island in the distance — luminescent, deliberate. An invitation written in the architecture of winter.
Jacques skates across. On the other side, the skates melt. He is standing on an island in Boston Harbor in a situation somehow weirder than the suspension.
He meets Pierre and Lee on the beach. Introductions:
"I come from Quebec. What do you think? Of course I am French."
— Jacques
"What the fuck is hockey?"
— Lee
Jacques demonstrates his glowing hockey stick. This answers the question to no one's satisfaction.
Part Three: Long Wharf
Leonard and the BPS Meeting
Leonard is at a Boston Paranormal Society meeting in a community college basement. Gary Phelps is drunk about Bill Buckner. Diane Okoye is running the actual meeting — a researcher, rigorous, the kind of person who doesn't use the word "anomaly" without data. Her EM detector has been pinned hard right for three days. Tonight the readings are off the charts.
Before they leave, Margaret offers advice:
"If the water speaks to you, try not to answer."
— Margaret Chen
Nobody asks what she means. Leonard and Diane walk to Long Wharf.
Chandler: The Vision, the Call, the Body
Chandler's night started with a call from Detective O'Malley about a body. The dead man is Drummond. The anomaly: no water in his lungs. He drowned without drowning. O'Malley flagged it because it doesn't make sense.
At Fort Point afterward, in his notebook — written without punctuation over three pages in something closer to automatic writing than investigation:
"The witness must speak"
— Chandler's notebook (repeated, three pages, no punctuation)
He doesn't know what it means. He recognizes the kind of thing it is. He walks to Long Wharf.
The Ghost Manifests
When Leonard and Diane arrive at Long Wharf, the temperature drops ten degrees instantly — not from the air, but from the presence of something that exists at a different thermal register than the living.
The ghost manifests: a smear of distortion, a shape that is almost human and insists on not quite being one. Eyes like holes punched through the air. Soldier's uniform, period dress. It moves with the purposelessness of the restless dead. It walks directly through Diane.
The cold it leaves spreads across her skin in fractal patterns. Geometric ice. She has time for one sentence before she goes down:
"Leonard, are you getting the—"
— Diane Okoye
Leonard catches her. She's breathing. She's not responding.
The ghost turns on Leonard. And then Chandler comes around the corner and sees it.
Chandler Arrives: "Captain, Aren't You Supposed to Be Dead?"
Chandler knows The Ghost Captain. He knew this person when they were alive. He doesn't explain how — not tonight. He speaks directly to the apparition:
"Captain, aren't you supposed to be dead?"
— Chandler
The ghost tilts its head. Considers. Dissolves.
See The Ghost Captain. Chandler's connection to him — something involving the Fanlock raid — is not elaborated on this session.
O'Malley Arrives: The First Great Diatribe
A dock worker saw the whole thing. He calls the authorities. Detective O'Malley arrives with police and an ambulance. Diane is loaded into the ambulance. O'Malley looks at Chandler with the expression of a man who has made peace with certain inevitabilities.
He delivers a speech. The gist: this is the second time Chandler has materialized at a scene he has no business being at. He is not being arrested. He is being warned. The warning is colorful.
Chandler talks his way through it. He is very good at this. O'Malley, at the end of a sustained and genuinely impressive argument, says the thing no veteran detective wants to say:
"I fucking hate it when you make fucking sense."
— Detective O'Malley
He lets them go.
The Skiff and the Broth
Chandler spots a skiff tied at the dock, keys still in the outboard. On board: a thermos of hot chicken broth.
"The saddest soup known to man."
— Chandler
They get in the skiff. As Chandler guns the motor and they pull away at speed, he calls back:
"I'm going to head back upstairs. Sorry about the boat."
— Chandler
O'Malley watches from the dock as they yeet across the harbor. He finds words:
"What boat? — [sees them crossing the harbor at speed] — You sons of bitches! You sons of whores! All her paperwork is gonna be unbelievable! God damn it!"
— Detective O'Malley
His voice disappears over the harbor wind. The green flash lights up the sky from the direction of Spectacle Island.
Part Four: Meeting on the Shore
Jacques Clocks the Boat
The skiff scrapes up onto the shallows. Two people climb out. Jacques's assessment:
"I think I see an old man with his grandson."
— Jacques
(Chandler is wearing a vest. Leonard is in a boy scout jacket. These assessments are not inaccurate.)
The Beach Interrogation
Five people. Dark beach. Trudy's headlight. Nobody has useful answers. Everyone has weapons or weapons-adjacent objects and expressions communicating various degrees of would-rather-not-be-here.
Chandler clocks Pierre immediately:
"That's not a Minneapolis accent. Who are you?"
— Chandler
"Who are you? We're the one asking questions."
— Pierre
Chandler gives Jacques bardic inspiration and tasks him with managing the group dynamics. Discussion ensues: the green flash, the voices, why everyone is here. Nobody's answers satisfy anyone else's questions.
Lee has been quietly edging toward the perimeter of the light. He is very good at this. He's not good enough. Trudy turns her headlight on him directly.
"Would you not shine that right here?"
— Lee
Trudy does not adjust.
The Wail
A sound from inland. Not a person. Something with the quality of grief experienced at a frequency that goes past sound into physical sensation. It comes from the direction of the abandoned building.
Chandler's response:
"Not Prince and not Bruce Lee and not the rooster. You can stay here if you'd like, but I'm going to go check it out."
— Chandler
He walks toward it without waiting. Jacques falls in step immediately. Pierre, unwilling to be out-couraged:
"I'm not going to get one-upped by an old fart."
— Pierre
Lee's assessment of Chandler, delivered as he follows anyway:
"He seems kind of racist."
— Lee
The Walk: Guns, Herding, and the Goonies
Pierre pulls his gun on the walk up. Chandler:
"Put that away. If you have to show it, use it."
— Chandler
"You ain't my dad, bro."
— Pierre
"Hey, show him some respect, huh?"
— Jacques
Trudy follows them up the path under her own power, herding Leonard and Lee when they lag. Leonard, processing through existing intellectual models:
"What sort of mechanisms did they put in here to be able to control it remotely?"
— Leonard
"Is that the strangest thing you've seen tonight?"
— Chandler
Leonard concedes the point, then:
"Oh my god, it's just like the Goonies."
— Leonard (under his breath)
Part Five: Bo Delacroix
The Apartment, the Notebook
Bo's apartment smells of controlled decay — kimchi, sauerkraut, kombucha. Things alive by their own biology. A notebook falls open on the desk, not randomly, to a specific page: "The Luminous Hollow, Edmonton, 1969." The entry that derailed his adult life. The cave Harvard told him didn't exist. The organism academic biology has no category for. Whatever opened the notebook to this page knew exactly what it was doing.
Bo goes to work. His garbage route takes him to the waterfront. Victor on dispatch radio sends him to investigate a smell near the fish pier.
The Truck Dies
The truck makes it to the fish pier and stops. Not stalls — stops. The engine makes a sound the GM describes as "something breathing out for the last time" and goes silent.
Bo steps out into air thick with spores. He opens the back of the truck. The refuse is being consumed in real time by bioluminescent fungi — colors that are not in any taxonomy — in the exact forms from the Luminous Hollow. The ones that don't exist. They are here.
The fungi spread onto the dock, pull a boat to the dock edge, and lay a bioluminescent trail across the harbor toward Spectacle Island. Bo collects a sample. Gets in the boat. The fungi push it off from the dock with something that felt like hands — many small hands, coordinated, purposeful. The motor dies halfway. He rows the rest.
Blount Fisheries
A one-story industrial building, every window glowing blue-green from within. Sign: Blount Fisheries — est. 1921. Last operational: 1979.
Inside: every surface carpeted in bioluminescent growth following patterns — spirals, concentric circles, almost writing in a script you have never been taught but feel like you should be able to read. In the far corner: a two-foot specimen, glowing, the exact Luminous Hollow organism. The one that doesn't exist.
Bo addresses it directly:
"What are you doing here?"
— Bo
The specimen pulses. Brightens. Best answer it can give.
Against the far wall: three Bostonians in Red Sox gear pinned upright by a darker fungal growth — red and shadow among the blue-green — alive but completely vacant.
The Standoff
Bo hears the party arriving and tries to hide. Stealth vs. perception. Chandler sees him immediately: a large man in garbage worker coveralls holding a machete. Jacques thinks he might be a bear. Pierre misses him entirely.
Machete and gun face each other briefly. Everyone sorts out they're not each other's immediate problem. Bo explains he was led here. This is true and unhelpful — everyone was led here.
What Bo Knew
Nature check (19, with advantage on fungi). What the check tells him:
The Luminous Hollow organisms absorb emotional energy from emotionally charged places. They collect the residue of grief, joy, rage — left behind like fingerprints. They witness. They do not harm.
The dark growth is antithetical: it generates grief, captures living emotional sources, and feeds. The Red Sox had lost an away game. Fans came home still in their gear, carrying the very specific density of Red Sox grief. Something took them.
The Luminous Hollow specimens have been fighting the intruder. Trying to hold the boundary. Losing.
Bo announces his intentions:
"Guys, I know we just met. This guy's fucking with my mushrooms, and I'm going to start walking towards him."
— Bo
"Wait, wait, don't go too far."
— Leonard
Part Six: The Grief-Eater
First Contact
The Grief-Eater appears around a corner of the processing equipment. A neck too long, bending at angles necks don't bend. A face that had once been human and had decided to stop.
"Come out, come out. Don't have to be afraid. We're here to save you."
— Pierre
The creature peers around the machinery at Pierre. Looks insulted. Retreats.
"Oh, what the fuck, you are an ugly son of a bitch, huh?"
— Jacques
"It looks like the end of a finger with eyes on it, man."
— Bo
Initiative is rolled.
Part Seven: The Combat
Initiative order: Chandler (21) → Creature → Bo → Leonard → Lee → Pierre → Jacques
⚔️ Round 1
Chandler opens with Vicious Mockery — targeting the creature's self-image. In character:
"I do believe that's the most hideous thing I have ever laid eyes on, and I grew up in Boston."
— Chandler
The creature rolls a 1 on its Wisdom save. Takes 1 damage. Chandler gives Jacques Bardic Inspiration:
"Rooster, just pretend we're Cam Neely. You got him."
— Chandler
The Grief-Eater uses Wail of the Bereaved — an area effect hitting the entire party simultaneously.
- Jacques and Chandler make their saves.
- Pierre, Bo, Leonard, and Lee all fail → Frightened condition.
Lingering injury rolls for all four who failed:
| Character | Injury |
|---|---|
| Pierre | Persistent migraine — cannot benefit from short rest for 1 full day |
| Bo | Nosebleeds — ongoing throughout session |
| Leonard | Right ring finger permanently under minor illusion — shifts in color, size, shape based on emotional state. Permanent. |
| Lee | Rolls 94 on d100 Long-Term Madness table → loses the ability to speak entirely |
As a reaction, the creature feasts on Chandler's grief to heal back the 1 damage from Vicious Mockery.
⚔️ Round 2
Bo (frightened, disadvantage on attacks while creature in sight): casts Moonbeam. Repositions.
Leonard: casts Faerie Fire. The creature makes its DEX save. Miss.
Lee: hides successfully, throws a knife from concealment. Hits once.
Pierre: draws his .38 Special. Aims. Fires. Rolls a natural 1.
The gun breaks. Catastrophically.
"Maybe you should practice more next time."
— Chandler
The canonical explanation: Pierre has never actually fired this weapon. He has used it exclusively to threaten people. The gun was not designed for this deployment.
Chandler spends a Luck point for advantage, succeeds a Mighty Deed roll, and tosses Pierre his own .38 Special:
"Use it, but don't break it. You buy it."
— Chandler
Jacques: swings the glowing hockey stick. The creature does the slurpy neck-dodge. Miss.
The Creature: attacks Jacques twice with Sorrow Lash. Both miss — shredding his jersey and the hockey pads underneath.
"Hey, I like this jersey."
— Jacques
The creature leaps from the processing machinery to the floor. Fails its acrobatics check. Takes 1 fall damage. Lands prone.
Bo moves the Moonbeam onto the prone creature.
⚔️ Round 3
Bo: no longer frightened. Jumps over the railing to ground level. Action: repositions Moonbeam onto prone creature. Bonus action Adrenaline Rush: moves 30 more feet, gains 2 temporary HP.
Leonard: summons his Eldritch Cannon (Force Ballista). The Ghostbuster siren plays on his hype track. Fires. Hits.
The Force Ballista blast knocks the creature out of the Moonbeam. Exiting the Moonbeam triggers another Moonbeam hit on exit. The creature makes its Constitution save: succeeds, takes 11 radiant damage.
Lee: 50 feet away, target prone (ranged attack = disadvantage). Throws two knives. First knife: hits. Second knife: misses.
Pierre: moves up the machinery for line of sight on the prone creature below. Aims Chandler's borrowed .38 Special. Fires. Rolls a natural 1.
The gun breaks. Identically to how Pierre's own gun broke. Same mechanism. Same result.
"He put one of his shitty squid bullets in there, didn't he? His reloads. He's using reloads. He's too poor to afford real ammo."
— GM
Chandler holds out one hand. Gestures. Wordlessly.
"Yo, bro, your gun's broken."
— Pierre
"No. You broke my gun."
— Chandler
"Why is your gun shit, bro?"
— Bo
The GM's post-session assessment of the gun's condition:
"Looks like a Looney Tunes gun that Bugs Bunny put his fucking finger into. The whole barrel is just like…"
— GM
Chandler continues regardless — casts Cloud of Daggers at 15-foot elevation above the creature, then gives Jacques another Bardic Inspiration:
"What the fuck is all those knives over there? Jacques, I don't know what the shit that is, but keep them in it." "I believe in you!"
— Chandler
Moonbeam resolves on the creature: makes its save, takes 9 radiant damage.
The Creature: attacks Jacques twice with Sorrow Lash. Both miss. More jersey destruction.
Jacques: climbs the processing machinery. Drops 15 feet to the floor. Lands clean — "Your enforcer knees just don't give a shit." Gets within 10 feet of the prone creature. Advantage on the attack. Uses Bardic Inspiration die. Swings.
Hit. Smite triggered.
"I see it start to open its mouth. And I'm like, no, no, no, no, no. And I slap shot it right across the jaw. Whack! Dislocate its mouth."
— Jacques
"You watch as the bottom half of its face just sails across the fucking facility and lands into a vat of rotted fish bones."
— GM
Combat ends.
Part Eight: Last Words
The Death Scene
The creature comes apart the way a candle goes out in a strong wind:
"It unravels — not violently. Threads of shadow pulling away from the form. Frost crystallizing and shattering. Flower petals blooming from nothing and dying instantly, over and over again, until there is nothing left but the smell of saltwater and old flowers, and something that might have been a sound, if sound could be made of pure sorrow."
— GM
In the last moment before it is gone, it speaks. In a language. Only Bo understands.
The Translation
"The harvest was denied. The courts will remember. Winter judges. Summer rages. The Green One dreams of walking…"
— The Grief-Eater (translated by Bo)
Bo reports to the group:
"Does anyone know who the Winter Judges are? What's that guy talking about? Was that a guy? Anyone know a green guy? He's talking about a green guy? Or the Green One, maybe?"
— Bo
"I know I know no green guy."
— Pierre
Nobody knows the Courts. Nobody knows the Winter Judges. Nobody knows the Green One. Nobody knows what any of it means. It will all matter.
What Was Left
When the creature is gone, the bioluminescence dims — not extinguished, only quieted. Frost begins to melt. Flower petals on the floor brown and curl. The yellow-warm Luminous Hollow fungi begin to spread across the full interior of Blount Fisheries, reclaiming what the dark growth had taken.
Three people are still against the wall. One woman, partially freed during the fight, is alive and breathing but frozen in a rictus — rocking on the floor, unable to respond. The other two remain pinned. Whether they recover, and how, is a question for another session.
Bo still has his sample from the pier.
Lee still can't speak.
Leonard's finger still won't stop changing.
Pierre owes Chandler a gun. Chandler will not let this go.
"Don't call me Chandler. And don't break my gun. Jesus."
— Chandler (post-combat)
Open Threads
- Diane Okoye is hospitalized and unresponsive. What The Ghost Captain left in her is unknown.
- The Ghost Captain — who he was, why he was at Long Wharf, and what his connection to Chandler's Fanlock raid means.
- Diego went into the harbor. He did not come out. The Diablos Red Saints will eventually notice.
- The three captives at Blount Fisheries. Status unclear at session end.
- Bo's sample — Luminous Hollow fungi collected in the field. What can be learned from it.
- The Courts. The Winter Judges. Summer rages. The Green One dreams of walking. None of it is explained. All of it will matter.
- The harbor entity — it spoke to Pierre, Lee, and Jacques separately, asking each something different. What it is. What it wants. What it costs.
- Chandler's notebook — three pages, no punctuation, "The witness must speak." What the Fanlock raid was.
- Lee's real name. Why he's in Boston. Why he was a target of the Diablos Red Saints.
NPCs Encountered
| NPC | Status at Session End | Notes |
|---|---|---|
| Diane Okoye | Hospitalized, unresponsive, stable | Ghost passed through her; frost fractals across her skin |
| Detective O'Malley | Active / furious | Let them go; lost a boat; paperwork will be unbelievable |
| The Ghost Captain | Dissolved — status unknown | Recognized by Chandler; Fanlock raid connection |
| Margaret Chen | Active | Warned Leonard before he left for Long Wharf |
| Gary Phelps | Active | Drunk about Buckner at the BPS meeting |
| Diego (Diablos Red Saints) | Missing / presumed dead | Went into harbor when chain wrapped his leg; no body |
| Victor (dispatch) | Unaware | Sent Bo on the route; doesn't know what happened |
| The Grief-Eater | Destroyed | Defeated by the party; last words delivered through Bo |
| The Three Captives | Alive / catatonic | Pinned at Blount Fisheries; one partially freed |
Lingering Effects
| Character | Effect |
|---|---|
| Pierre | Persistent migraine — cannot benefit from short rest for 1 day |
| Bo | Nosebleeds — ongoing |
| Leonard | Right ring finger permanently under minor illusion — shifts in color, size, shape based on mood. Permanent. |
| Lee | Long-term madness (d100 roll: 94) — loses the ability to speak entirely |